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Mar. 27th, 2013

- finished the gui task by finishing up the morph-ins for the challenge menu, upgrade menu, and godstatue power menu*
- adjusted the godstatue power menu to include the text of both upgrade modes
- added an anti-aliased line function to the game based on the stretching of an individual pixel (a neat trick which works just as fast and looks better), and replaced most of the code that calls lines with that new code*



( 1 comment — Leave a comment )
Mar. 28th, 2013 10:31 am (UTC)
So impressive!
( 1 comment — Leave a comment )