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Jun. 19th, 2007

  • 9:35 PM
I finished the password system for Fedora Spade today, more or less. Orchard's now ready to work on episode 3 full-blast.

In other news -- we've begun preliminary design on a new game. It'll be --- but it's a secret, and I can't mention it. I may put up a preview of the game in a few months. But let it be known that the project's codename is Saturated Dreams (that won't be its final name because it seems to be the name of some music video too or something, and I want the game's name to be totally unique to it), and that it's going to be made by the full staff of Immortal Defense, plus Orchard-L, and probably plus a few others. I want to keep the size of the team under ten, though (I know, huge for an indie game). I'm still going to focus on improving Immortal Defense and marketing it, but in spare moments, I'll be working on this game, too.

Jun. 18th, 2007

  • 8:52 PM
I've been working on code for Fedora Spade -- I added a new "c" key feature, as well as a new password system, both to appear in episode 3. Password system isn't totally polished yet. It's hard working on code I haven't touched in a year, I don't remember what any of the variable names even mean anymore.

Apr. 28th, 2007

  • 12:20 PM
Orchard-L (maker of Missing) is now looking for playtesters for the first episode of his new adventure game series. Please look into it if interested: http://studioeres.com/forums/index.php?topic=89.0


(Yeah, RPGCreations is spelled wrong there, ignore the typo.)