Log in

No account? Create an account

Previous Entry | Next Entry

Oct. 18th, 2013

- added a shaking screen effect to the roar, to both make it more obvious that there *is* a roar playing (sometimes it just sounds like weird unknown background noise), and to give it a direction so the player knows where the roar is coming from
- added a shepard's tone (look it up if curious) to entering dream mode, to give a clearer audio queue that the player is entering it, instead of relying just on the visual que

these were both part of the sound task; on track to finish it in my target time