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Mar. 25th, 2013

- got the camp mode large face morph-in working
- expanded the portrait border script to adapt to different types of portraits
- made the squares of camp mode move in to position from a random starting position
- investigated tweening/easing algorithms to see if i can easily apply that to my gui movement functions (if not it's okay, linear movement works pretty well too)
- moved the leda's sight function's radar display to the correct position (it was being displayed incorrectly)

almost done with this task; will probably finish it off tomorrow