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Dec. 16th, 2012

- in SD, made three new areas outside of the lake
- in ID, they finally fixed a bug that i was waiting for, so i resumed working on the level editor. i started coding a new object which will read from the custom level directories and show a list of files to the player and allow the player to select one to load/save -- basically i'm re-coding the basic windows "save" and "load" menus to work within ID rather than using those windows menus directly (which is required if the game is to be cross-platform). this should take another day or two, but it's interesting work since i haven't coded something like this before