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Sep. 2nd, 2012

missed a two-hour period, but other than that kept to the plan. i like it so far, will try it for the rest of this month.

- added a 'hazy' system which increments when a creature is killed and changes the intensity of the dream mode's hazy effect
- continued testing and changing values and fixing things for creatures and leda functions (changing a few actions, health values, etc.)
- reduced the timepoints bonus increase again after checking how fast it went up
- changed the text bg for dream mode's alpha and size a bit
- made the outside edges of dream mode flash red when the player is in the death state and blue when in the grace state

4 pomodoros