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Aug. 2nd, 2012

- made august schedule
- fixed a few (but not all of) the bugs associated with the dream mode zig function and tested the level some more while using that function
- changed the default ship colors for the 3 godstatue levels around a bit
- the bug happened again outside of debug mode (so i know that's not it); but i forgot that some of the messages were keyed to debug mode so the messages which would have given me more info about it failed to go off. however i did learn something interesting: that creatures don't all die at once when the bug triggers, the ones at the top survive, but they seem to have been moved offscreen. i'm not sure why that'd happen but it's another clue to add to the pile of clues... but i did change it so that those messages will now be displayed outside of debug mode as well

3 pomodoros


( 1 comment — Leave a comment )
Aug. 3rd, 2012 12:07 pm (UTC)
Sending encouraging thoughts your way
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