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Jul. 20th, 2012

- worked more on a visualization of dashing; not happy with it yet but getting closer
- changed the dash range in dream mode
- made the player's ship's color slightly affected by the current equipped function's color
- fixed a bug where, if the background color is pure black, and you dashed into a tree and changed its color, it would be reverted if you exited and area and returned
- added a secondary particle effect to the collide_dash event and increased the memoryspark particles
- made the collide_dash event not work on vanishing (invisible) objects

3 pomodoros