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Jul. 8th, 2012

- made bumping into wall objects when the player is dashing create dashpact particles
- made bumping into trees when the player is dashing additionally release memory cells some of the time
- both of those turn the object plum-colored
- and release memory sparks (aesthetic-only effect) -- these four things constitute a new task*
- added in a global to avoid an exploit where the player can get infinite memory cells if they have a certain sound and the dash ability and a room full of trees
- fixed a bug in heart displays when creature color was near-black
- made hearts not display at all when creature color is black (since that means they're dead)

2 pomodoros