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Jun. 15th, 2012

- made dream mode's score function not draw when global.textpause or global.quitting are in effect (there was some overlap of gui elements otherwise -- there's still some overlap that i need to fix with other things, too)
- fixed a bug with hemont that caused it to change its own color to c_black and hence "kill" itself (because creatures which are colored black are considered dead by the game logic)
- added a function for hemont to draw its current variables on screen in debug mode (since those are still causing me problems and i want to debug them)
- continued working on dream mode test level 3, adding in the theo02.txt script and fixing the placement of some agri mounds