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Jun. 12th, 2012

- made fleep in dream mode more dangerous: giving it a collision with the player for instance, and more dangerous in other ways
- gave dream mode glutton's wall-destroying function a particle effect and fixed an issue with its direction and gave it a slowdown after every wall-destroying action
- worked on the third test level some more, e.g. slowing down the scrollspeed and adding venti to the end
- worked on venti's dream mode actions a bit. (i forget if i finished converting venti to dream mode or not or if i counted it as a task or not; i'll assume i did)
- there still seems to be a bug with hemonts not rising correctly from the water; need to fix that tomorrow. but overall i like how swimmingly this level is going; this one may be finished tomorrow