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Jun. 8th, 2012


- fixed particle depth bug in dream mode (with some particles not appearing in front of map objects)
- fixed bug with objects disappearing before they went fully offscreen (again)
- fixed camera bug in edit mode when debug mode is on (i think)
- made fiorflies explode in dream mode and in exploration mode (since they are full of hydrogen) on death, harming all nearby creatures in dream mode; i haven't yet balanced the damage amount or the distance (currently testing it at 300 pixel distance and 2x max_life of the fiorfly damage). however i still worry about the gm bug that sometimes prevents objects from applying their creation and destruction events... i need a better way to workaround that, especially for destruction events

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