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Jun. 1st, 2012

- made the naga collision field correctly reflect its visual position
- tried to make naga's move left and right again, but again they seem to get stuck rather than act correctly on the edges; i believe i know what's causing this though and will attempt to fix it tomorrow, or write some workaround
- added a way to destroy inactive creatures that are scrolled off screen in dream mode (sometimes they aren't correctly destroyed and remain inactive down there)