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May. 29th, 2012

- thought there was a new bug in dream mode, but it turned out to just be firefox taking so much ram and cpu it caused the game to constantly skip; when i closed firefox the problem was gone
- discovered that the naga collision field doesn't match the drawing; will need to fix this. drew their collision field in debug mode to help fix this.
- changed how often main_activation is called in dream mode (was happening too frequently, since i was using the same code in exploration mode as in dream mode there, when it can be done more efficiently since the camera only moves up at a set pace)
- made fiorflies appear in the game again (pretty sure what's causing it now in general but not in detail)

didn't quite fix all the bugs i intended to fix today because that dum firefox thing distracted me