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May. 17th, 2012

- again tried to reproduce the bug that slowed the game to like 1 fps during a death, but wasn't able to. as a precaution/guess, i made it so that global.shock (which is a temporary decrease in delta time) is always 1 when the player is in the .dyingnow stage
- discovered that the fix i made yesterday to prevent two overlapping music tracks didn't work, and *now* i fixed it
- made the camp mode music play when characters join (haven't yet tested for all the characters, but it seems to work for venus). the integration of the new music to the code is now complete, so that's one more task*

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