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Mar. 22nd, 2012

- fixed some bugs in initialization of objects (the bug was caused by it not actually changing the 'room' variable in the game until the end of the current step, so i had to make a new variable for changes within a game step)
- made 'sounder' objects not sound in dream mode after figuring out that's what's causing most of the sound instances to be played at once in that particular area
- made the ambient/music balance in dream mode depend not on if the player is moving, but on how many creatures are active at that time
- discovered (but didn't yet fix) a bug that occurs when you enter dream mode when in camp mode (which only seems to happen if you hold down enter as you enter dream mode during a game-interrupting message)