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Feb. 21st, 2012

- fixed a bug with memory cell gravity not stopping when the game is paused in dream mode
- balanced creature life some more for dream mode
- fixed a few other bugs related to things i've been adding to the game recently
- continued working on dream mode ship functions; i think they're basically finished in gameplay/functional terms but i'd like to test them first before calling them finished tasks; but to test them i'll need a more challenging test level so that i can compare the different ship functions to make them all roughly equal in utility (so that one isn't clearly the best that can win anything, etc.), so i'll focus on making a challenging dream mode test level next
- fixed a bug with camera transitions when going from normal mode to dream mode