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Feb. 18th, 2012

- added a debug mode which gives me '100 lives' for testing purposes
- made projectiles constantly destroyed when the player is temporarily dead
- made creatures not move when the player is temporarily dead
- fixed a division by 0 bug with max_alarm which i forgot to account for yesterday
- added a 'shaking' animation when temporarily dead (but i'm not sure i'll keep it, i'm sure i will think of something more aesthetic / fancier eventually...)
- added a sound effect for entering dream mode
- worked more on the depth blend mode bug, and made some progress in fixing it (still not sure it's totally fixed though, will wait and see)