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Jan. 30th, 2012

- started on a system of 'leaders/followers' for creatures; basically creatures will "follow" the nearest creature of the same type. but i'm actually not sure how to approach this problem logically. i want it so that there is only one leader, who all the others follow in a line, such that each follower is distinct. but i'm not sure the best way to go about this. i tried coding a few different algorithms for this today, but none of them worked. maybe i'll ask around on tigsource to see if someone has any ideas
- made dream mode have an init script, which gives the player "lives" depending on difficulty level (10, 5, and 3), and made the gui display those lives as a string