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Jan. 24th, 2012

- continued to work on the dream mode infrastructure
- got scrolling screen moving (although i haven't yet tested it for screen widths smaller than 750, which will require some alternate code)
- got the player moving within that scrolling screen and bounded it within the view (although it currently gets stuck on edges)
- turned off borderlights
- limited the water and texture effect to the playing field of 750 width-
- made the speed of water texture rotational rather than flat while in dream mode