Paul Eres ([info]rinku) wrote,
@ 2008-08-03 15:39:00
Previous Entry  Add to memories!  Tell a Friend!  Next Entry
Entry tags:saturated dreamers

Since [info]wynand and [info]charbile are accusing me (somewhat justifiably, but not completely so) of not working on SD, here's a new screenshot showing what I did today for that game: reflections. Thanks to Simon Donkers and Messhof for helping me out with the technique required to code this, as an aside, though I don't believe they read my LJ.



I'm not satisfied with the reflections yet. Some issues are: why would the water reflect the *top* of a flower rather than its bottom part? Also: shouldn't the reflections be somewhat more blue, not just lighter/more transparent? Also: does the perspective even make sense (and if not, does it matter?)? Also if you notice the lilypads and the player's ship/rune do not yet have reflections (I forgot about those, but it'd be trivial to do those too). But even if this is as good as they get, I think it's much prettier with reflections than without.



(Post a new comment)


(Anonymous)
2008-08-04 07:14 am UTC (link)
What I learned in art school is that water and its reflections are two shade darker what is being reflected. Probably meaningless to you, but nothing there about reflections tinted blue. And anyway the water would only be blue if the planet's atmosphere is the same as Earth's.

And the lilypads probably should not have reflections since they're right on top of the water.

(Reply to this) (Thread)


[info]komera
2008-08-04 07:15 am UTC (link)
Dammit, why do you log me out?

(Reply to this) (Parent)


Create an Account
Forgot your login?
Login w/ OpenID
English • Español • Deutsch • Русский…