| Paul Eres ( @ 2008-08-03 15:39:00 |
| Entry tags: | saturated dreamers |
Since
wynand and
charbile are accusing me (somewhat justifiably, but not completely so) of not working on SD, here's a new screenshot showing what I did today for that game: reflections. Thanks to Simon Donkers and Messhof for helping me out with the technique required to code this, as an aside, though I don't believe they read my LJ.
I'm not satisfied with the reflections yet. Some issues are: why would the water reflect the *top* of a flower rather than its bottom part? Also: shouldn't the reflections be somewhat more blue, not just lighter/more transparent? Also: does the perspective even make sense (and if not, does it matter?)? Also if you notice the lilypads and the player's ship/rune do not yet have reflections (I forgot about those, but it'd be trivial to do those too). But even if this is as good as they get, I think it's much prettier with reflections than without.