Paul Eres ([info]rinku) wrote,
@ 2008-01-24 11:18:00
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Entry tags:aesthetics, games, immortal defense, saturated dreamers

I'm realizing that most of game development isn't actually development, but improvement. An example is Immortal Defense -- I basically made the entire game in the first six weeks, and after that it was just adding nice features, polishing, improving, finishing resources (graphics and music), balancing, playtesting, removing bugs -- that stuff took 80% of the work, actually *making* the game (the part that I most enjoyed) was only the first 20%. But the other 80% was necessary, if tedious. Not totally unenjoyable but not as enjoyable, and usually more frustrating.

Now that I'm working on another game (Saturated Dreamers), I realize again how much more fun that first 20% is than that last 80%. I'm envious of people like Miyamoto and Kojima, who only really spend time on that first 20% and have other people do the other 80%. But the sacrifice they make in exchange is not having a hand in every little detail of a game, so each has its advantages.



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(Anonymous)
2008-01-25 12:50 am UTC (link)
I'm curious. Could you be more specific as to what is meant when you say you "made the entire game in the first six weeks"? Is that just the design, or does it include the programming, creation of some/most of the art, sound effects and music? (I know other people helped with art and music, so I'm including them in my consideration as well.)

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[info]rinku
2008-01-25 01:15 am UTC (link)
I mean all of the levels, most of the story, all of the Points, all of the enemies and bosses, the portraits, placeholder art for the enemies, all of the sound effects -- i.e. the basic content of the game. You can look at its progress here:

http://pics.livejournal.com/rinku/gallery/0000zcfy

I posted basically one of those per day, and this is what the game looked like at about six weeks in:

http://pics.livejournal.com/rinku/pic/000cta76/g27 -- notice that it looked pretty complete even then. It's just that despite appearances there there was a lot of work to do after that, which took another five months.

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[info]rinku
2008-01-25 01:30 am UTC (link)
Here's a video of what the game looked like after eight weeks:

http://www.youtube.com/watch?v=wew8l4jlvyg

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