| Paul Eres ( @ 2007-07-01 02:11:00 |
| Entry tags: | games, rinku |
THE SECOND SEEKER
This was my first real game; I posted this summary on a forum and thought I'd repost it here too.
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I made this ("THE 2ND SEEKER") when I was 15 or 16 for QBASIC back in 1994 or 1995. It was a basic dungeon crawler with a fairly cliche story. The dungeon wasn't even a maze, because I didn't know how to code that, but an extremely long series of rooms that you could only move forward through, with no branches. All the enemies and such were made out of QBASIC's "draw dot/line/rectangle/triangle/circle" commands, and the music and sound used the PC speaker.
The only interesting thing about it is the battle system: when you hit enemies, a random line appeared, and depending on *the number of pixels* that that line hit on the enemy, and *the color* of those pixels, the damage was calculated; if it hit no pixels at all, it did no damage. At higher levels and with better weapons the "slash" line would become longer on average.